Knights of Eragia RP

Battle Rules Compendium

Go down

Battle Rules Compendium

Post by Game Master on Thu Feb 08, 2018 5:43 am

Read these rules only after reading and understanding the Rules for Initiating Combat/Entering Combat rules.

The Basics
001.  Understanding your stats
002.  Rolling Initiative
003.  Rules on magic
004.  Rules on using Physical Skills
005.  To Hit/Dodge
006.  To Crit/Counter
007.  Dealing Damage
008.  Armor and Physical Effects
009.  When HP reaches 0
010.  Death in combat

Advanced Combat Mechanics
001.  Attack of Opportunity
002.  Status Effect Duration
003.  Called Shots
004.  Summons
005.  Rolling with Advantage/Disadvantage
006.  Reactionary Skills
007.  Magical Items and Charges


Last edited by Game Master on Thu Feb 08, 2018 5:44 am; edited 1 time in total
avatar
Game Master

Posts : 22
Join date : 2018-02-08

Quick Character Sheet
EXP:
Alliance:

View user profile

Back to top Go down

Re: Battle Rules Compendium

Post by Game Master on Thu Feb 08, 2018 5:44 am

001.  Understanding Your Stats
Spoiler:
Every player has 2 sets of stats.  Their base stats:
Base Stats wrote:Strength
Dexterity
Intelligence
Wisdom
Constitution
*NOTE:  Base Stats have a different use during Quests and Out of Combat applications.  We are only highlighting stats useful for combat.
And then their combat stats:
Combat Stats wrote:HP
MP
Physical Accuracy (Base Stat may vary depending on weapon)
Magical Accuracy
Physical Dodge
Magical Dodge
A player's base stats directly correlate to each of their Combat Stats.  But to understand that, we will need to know how each of the Base Stats affect the Combat Stats:
Stat Correlations wrote:Strength
- Every 2 points into strength grants the user +1 Accuracy to Strength-Based Weapons up to 18
- Every 1 point into strength above 18 grants +1 Accuracy to Strength-Based Weapons.
- Every 4 points into strength grants the user +1 damage to all Weapons up to 18
- Every 1 point into strength above 18 grants +1 damage to all Weapons.
*NOTE:  Some weapons require a certain Strength rating to wield.
*NOTE:  Some armor requires a certain Strength rating to equip.

Dexterity
- Every 2 points into dexterity grants the user +1 Accuracy to Dexterity-Based Weapons up to 18
- Every 1 point into dexterity above 18 grants +1 Accuracy to Dexterity-Based Weapons
- Every 4 points into dexterity grants the user +1 to Physical and Magical Dodge up to 18
- Every 1 point into dexterity above 18 grants +1 to Physical and Magical Dodge.

Intelligence
- Every 2 points into Intelligence grants the user +1 Accuracy to Magic Spells up to 18
- Every 1 point into Intelligence above 18 grants +1 Accuracy to Magic Spells
- Every 2 points into Intelligence grants the user +1 MP for Magic and Prayer Spells up to 18
- Every 1 point into Intelligence above 18 grants +1 MP for Magic and Prayer Spells

Wisdom
- Every 3 points into Wisdom grants the user +1 Class Skills they can equip up to 18
- Every 1 point into Wisdom above 18 grants +1 Class Skills they can equip
- Every 2 points into Wisdom grants the user +1 dmg/HP Healed by Prayer Spells up to 18
- Every 1 point into Wisdom above 18 grants +1 dmg/HP Healed by Prayer Spells

Constitution
- Every 2 points into Constitution grants the user +1 HP per level gained up to 18
- Every 1 point into Constitution above 18 grants +1 HP per level gained
- Every 2 points into Constitution grants the user +1% Damage Reduction with armor equipped up to 18
- Every 1 point into Constitution above 18 grants +1% Damage Reduction with armor equipped

Calculating HP/MP
Spoiler:
Use the following formula for calculating your HP/MP.

HP:  Lvl * (20 + Con Bonus)
Every level, people gain a minimum of 20 HP.
So someone who:
Lvl -- 12
Con -- 16
::: 12 * (20 + = 336 HP

Someone who:
Lvl -- 12
Con -- 22
::: 12 * (20 + 13) = 396 HP
*Calculation:  Every 2 levels up to 18 = +9 // 19-22 = +4 // Total:  +13

MP:  5 + Lvl + Int Bonus
Everyone gains 1 MP per level minimum
So someone who:
Lvl -- 12
Int -- 16
::: 5 + 12 + 8 = 25 MP

Lvl -- 12
Int -- 22
:: 5 + 12 + 13 = 30 MP
*Calculation:  Every 2 levels up to 18 = +9 // 19-22 = +4 // Total:  +13

002.  Rolling Initiative
avatar
Game Master

Posts : 22
Join date : 2018-02-08

Quick Character Sheet
EXP:
Alliance:

View user profile

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum